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 New Call of Duty: Black Ops Multiplayer Modes, Details

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Bling Daddy
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New Call of Duty: Black Ops Multiplayer Modes, Details Empty
PostSubject: New Call of Duty: Black Ops Multiplayer Modes, Details   New Call of Duty: Black Ops Multiplayer Modes, Details EmptyThu Sep 02, 2010 11:30 am

Treyarch online director Dan Bunting and multiplayer design director David Vonderhaar took the stage during a special event in Los Angeles tonight to announce new multiplayer modes for Call of Duty: Black Ops.

For the first time ever, Call of Duty is getting its own offline multiplayer Bot mode called Combat Training. This mode uses a completely independent rank progression, which you can play alone or with friends. Consider this a new opportunity to train before you test your skills online.

Tier 1 perks also now impact how your character looks in the game. Flak Jacket, for example, makes you look like the dude from Hurt Locker.

Two new Killstreak special weapon care packages were shown; a chain gun called the Death Machine and a missile launcher called the Grim Reaper. Other kill streaks include napalm strike, rc-xd (remote controlled car), gunship, mortars, and a SAM turret to shoot down gunships.

A new form of in-game currency is now being added called "CP" or CoD Points. Players will earn money as they play that they can then use to unlock weapons. CoD Points can not be purchased with real money.



Call of Duty: Black Ops Xbox 360 Trailer - Wager Match Trailer

Players can also take time limited challenges called Contracts to earn some dough. The three contract categories are Mercenary, Operations, and Specialist. Mercenary rewards players for kills and kill streaks, Operations are for team players, and Specialists are for unique play styles.

Gambling has arrived in the form of a new mode called Wager Match where players can bet CoD points. The top three players split the winnings. This mode includes four new game types:

One in the Chamber -- Players will start with pistols only, one bullet, and three lives. If you kill someone you get a bullet.

Sticks and Stones -- Players start with a crossbow and a ballistic knife, and a tomahawk. If a player is killed with a tomahawk they go bankrupted.

Gun Game -- All players start with pistol, and every kill gives you a better weapon. First one to progress through the weapons wins. If you get knifed you get reset a level.

Sharp Shooter -- All players start with the same randomly selected weapon. Weapons cycle, but everyone has the same weapon.

Treyarch also went in-depth with an all-new weapon customization system.

Players will now be able to attach custom made emblems and decals onto their weapons, and attach custom targeting reticules (such as a red smiley face dot). Players will be able to edit, rotate, and scale images to place on all of the weapons they've unlocked.

Lastly, Theater Mode was shown, allowing players to record clips and create screenshots to tag and share with friends online. The camera can be switched between first and third person perspectives as well as free roam.

IGN executive editor Erik Brudvig is there going hands-on with the game, so expect to get his thoughts on what he played later tonight.
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Dylan James
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Dylan James



New Call of Duty: Black Ops Multiplayer Modes, Details Empty
PostSubject: Re: New Call of Duty: Black Ops Multiplayer Modes, Details   New Call of Duty: Black Ops Multiplayer Modes, Details EmptyThu Sep 02, 2010 1:35 pm

This game looks just as amazing as SVR 10. I know I am gonna buy DC Universe, Black Ops, and SVR 10.
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